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Unreal Engine ‘Showcased Developer’

“How Unreal Engine is Impacting ExerGaming Research” VR lecturer, developer and researcher Joey Campbell describes the impact Unreal Engine is having on research surrounding physical exercise and video games (a.k.a. ExerGaming). Click to read entire article


Hack-a-day article

“Simulating VR Obstacles with Wheelchair Brakes” Joey Campbell is studying for his PhD at the Bristol Interaction and Graphics Lab, focusing on the interplay between real and virtual objects within the realm of exergaming–“gamercising” where physical motion and effort drives the game. The goal is to make the physical effort seem to correspond with what’s seen on the headset. Click to read entire …

VeRitas from Joey Campbell on Vimeo.


VeRitas, a physiologically-controlled exergame in which the player’s exertion influences their avatar’s performance. Three adaptive interventions are identified, varying display immersion, the level of physical resistance, and the accuracy of physiological data. A study examined players’ heart rates, rate of perceived exertion, physical power and workload.

Virtual Resistance from Joey Campbell on Vimeo.

Virtual Resistance

This current project is part of an overall study which is examining the impact that resistance has on physical exertion within immersive games. The final version will include more detailed visuals as well as a myoware flex sensor on the users calf muscle as a way of measuring physical output. We intend to do a comparable user test to look …

Carrot or Stick from Joey Campbell on Vimeo.

Carrot or Stick

‘Carrot or Stick’, a study of how incentivized and de-incentivized physical tasks influence levels of physical exertion during immersive game play. The study uniquely combines body actuation through Electrical Muscle Stimulation (EMS) with exergaming technologies. We quantify and compare physical performance between enhancing good performance (‘carrot’) and penalising poor performance (‘stick’). This is achieved by stimulating the bicep or tricep …