2019 Mega Grant Recipient
Hardware funding received from Epic Games to create a mixed reality exertion based video game where the focus will be on optimizing posture quality as well as motivating enhanced physical output. Estimated completion date: Autumn 2020.
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ECCE 2019 Conference Papers
CartRight: Maintaining Good Posture in the Presence of Adaptive Haptics
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Switching it Up: Designing Adaptive Interfaces for Virtual Reality Exergames
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Carrot & Stick: Electrical Muscle Stimulation output generated through incentivized/de-incentivized exergames
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Unreal Engine ‘Showcased Developer’
VR lecturer, developer and researcher Joey Campbell describes the impact Unreal Engine is having on research surrounding physical exercise and video games (a.k.a. ExerGaming).
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Featured Article in Hackster
In an interesting demonstration of ways to work with virtual reality objects, Bristol Interaction and Graphics Lab PhD student Joey Campbell has set up a wheelchair to apply Arduino-controlled brakes whenever it hits an object.
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Featured Article in Hackaday
Joey Campbell is studying for his PhD at the Bristol Interaction and Graphics Lab, focusing on the interplay between real and virtual objects within the realm of exergaming–“gamercising” where physical motion and effort drives the game. The goal is to make the physical effort seem to correspond with what’s seen on the headset.
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TEI 2018 Conference Paper
Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences.
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CHI 2018 Conference Paper
Exploring The Relationship Between VR Immersion, Adaptive Resistance and Physical Exertion
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