Unreal Engine ‘Showcased Developer’
VR lecturer, developer and researcher Joey Campbell describes the impact Unreal Engine is having on research surrounding physical exercise and video games (a.k.a. ExerGaming).
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Featured Article in Hackaday
Joey Campbell is studying for his PhD at the Bristol Interaction and Graphics Lab, focusing on the interplay between real and virtual objects within the realm of exergaming–“gamercising” where physical motion and effort drives the game. The goal is to make the physical effort seem to correspond with what’s seen on the headset.
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TEI 2018 Conference Paper
Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences.
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CHI 2018 Conference Paper
Exploring The Relationship Between VR Immersion, Adaptive Resistance and Physical Exertion
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